#pragma once
#include "SpriteText.h"

#define TEXT_PATH "PressStart2P.ttf"
#define TEXT_SPEED 2
#define TEXT_TRAVEL 50
#define TEXT_SIZE 12
#define TEXT "500"
#define TEXT_FIXED_X 156
#define TEXT_START_Y 400

class ExtraPtsText : public SpriteText
{
public:
	ExtraPtsText();
	virtual ~ExtraPtsText();

	void Reset();

	void Update(float dt);
private:
	int y;
};

